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Geometric and
Algebraic Vectors:
An Independent Learning Activity |
Vector Introduction
http://www.math.csusb.edu/courses/m129/vector.html
Explore: Work
through the Group/Lab problems. You do not have to record your
answers to this part. This is for your own learning and
exploration.
Answer: Individual Homework Problems 1 - 4.
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Vector Components
http://standards.nctm.org/document/eexamples/chap7/7.1/#applet
You are to explore how characteristics of the vector affect the
movement of the car as you use the vector to "drive" the
car around without crashing into the walls. Adjust the vector
by dragging either endpoint, or move it by dragging the dot on the
vector. Respond to the following questions as you explore:
- How do the numbers for direction and magnitude correspond to
the appearance of the vector?
- How do those numbers correspond to the movement of the car?
- What happens when you move the vector into a new position
using its midpoint?
- How can you make the car stop? What are the values of
the vector's characteristics when this happens?
Now, check the box to "Show Cyclone". Your goal
is to chase after and attempt to catch the cyclone without crashing
into the walls. Try to catch the cyclone by controlling the
car's movement with the vector. Then reset the game and try to
catch the cyclone using only the sliders at the bottom of the
screen, without directly manipulating the vector.
- Which method
of controlling the car do you find easier?
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Vector Sums and Their Properties,
Part I
http://standards.nctm.org/document/eexamples/chap7/7.1/part2.htm
In this applet, you are directing an airplane, similar to the
previous example, but you will also have wind to factor into the
problem. How does having a wind blowing change the game?
Play Mother Nature and control the wind to blow the airplane to
catch the hurricane. Make one or more observations about
having the wind in this situation.
Vector Sums and Their Properties,
Part II
Turn off the "Show Hurricane" feature. Respond to
the following questions as you explore:
- Turn on the "Show Vector Sum" option. A black vector
appears that you cannot directly control. Start the plane
and begin moving it around the screen using the red or the blue
vectors. What relationship does the sum vector have to the
plane? How does adjusting the red and blue vectors affect
the sum vector?
- Look at various lengths and angles of the three vectors.
Can you find a pattern? What happens when you increase the
length of one of the vectors? Increase its angle? In what cases
can you exactly predict the values for the sum vector from the
values for the red and blue vectors?
- Using their midpoints, arrange the three vectors so that they
form a triangle. Adjust the length of one of the vectors
and again form a triangle. What does the triangle that is
formed tell you about the relationship among the three vectors?
- Adjust the red and blue vectors so that the plane is
stationary. What do you notice about their directions and
magnitudes?
- Adjust the red vector so that its magnitude is about 5 and its
direction is close to 45o. Adjust the blue
vector so that its magnitude is about 3 and its direction is
close to 90o. What are the magnitude and
direction of the sum?
- Now, reverse the values so that the blue vector has magnitude
5 and direction 45o and the red vector has magnitude
3 and direction 90o. What are the magnitude and
direction of the sum?
- Try interchanging other values for the red and blue vectors
and make and observation. What do you observe? How does it
relate to another property you've seen before?
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Vectors: Review of Introductory Concepts
http://www.ltcconline.net/greenl/Courses/107/Vectors/VECT.HTM |
Vector Addition: 2-D and 3-D Applets
http://www.phys.hawaii.edu/~teb/java/ntnujava/vector/vector.html
2-Dimensional Vector Addition:
- Define vectors A(-150,25) and B(65, 50). What is the
resultant?
- Make up your own set of vectors to add and show the resultant.
Copy the diagram in your work or print a screen shot of the applet.
3-Dimensional Vector Addition:
- Devine vectors A(10.3, 7.2, 11.0) and B(15.0, -14.0, 4.7).
What is the resultant?
- Make up your own set of vectors to add and show the resultant.
Copy the diagram in your work or print a screen shot of the applet.
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Multiplying Vectors: Independent Learning
Use the following websites to extend your knowledge about
vectors and their products, specifically the dot product and the cross
product.
The Dot (or Scalar) Product:
http://www.netcomuk.co.uk/~jenolive/vect6.html
The Dot Product:
http://tutorial.math.lamar.edu/classes/calcII/dotproduct.aspx
Record (i.e. work through) examples 1, 2, and 3 as notes to refer back to
in future discussions.
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A third name for the dot product or the scalar
product is also the___________________ product.
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The dot product gives us a very nice method for
determining
if two vectors are ________________________________.
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The dot product will give another method for
determining when two vectors are ________________________________.
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Note as well that often we will use the term___________________________
in place of perpendicular.
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Now, if two vectors are orthogonal then we know
that the angle between them is__________ degrees.
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If two vectors are orthogonal then, a.b=
_____
NOTE: Stop once you get to the Projections
topic.
The Cross (or Vector) Product:
http://www.netcomuk.co.uk/~jenolive/vect8.html
The Cross Product:
http://tutorial.math.lamar.edu/Classes/CalcII/CrossProduct.aspx
Record (i.e. work through) examples 1, 2, and 3 as notes to refer
back to in future discussions.
- The cross product requires both of the vectors to be
___________________ vectors.
- The result of a dot product is ________________________and the
result of a cross product is ____________________________.
- The cross product is really the _________________________________ of
a _____________________ matrix.
- Switching the order of the vectors in the cross product simply
changes _____________________________ in the result. This means
that the two cross products will
____________________________________________since they only differ by
a sign.
- The cross product is ________________________ to both of the
original vectors.
- What is the "right hand rule"?
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Algebraic Vectors: OPTIONAL
FYI: Explore from home if you like
DOMAIN IS BLOCKED ON SCHOOL COMPUTERS
http://www.frontiernet.net/~imaging/vector_calculator.html
Use
the applet to explore vector addition, vertical and horizontal
components, and resultants. Respond to the following questions:
- Create vectors a=<7,6> and b=<-2,6>.
Use the
applet to produce their sum and difference and then sketch their
resultants accurately in your work, being sure to record the
components, magnitudes and directions.
- Reset the applet and create two new vectors of your
choosing. Record all the information about your vectors, sums
and differences, and their components, magnitudes, and differences.
- Sketch your two original vectors from the problem above, and draw
their horizontal and vertical components to form a right
triangle. Use triangle trigonometry to calculate the
components and resultants, verifying the applet's answers.
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Other Sites to Explore (optional, if time permits)
http://www.walter-fendt.de/ph14e/resultant.htm
http://www.surendranath.org/Applets/Math/VectorAddition/VectorAdditionApplet.html
http://www.phy.syr.edu/courses/java-suite/crosspro.html
http://www.slu.edu./classes/maymk/SketchpadApplets/AddVectors.html
http://id.mind.net/~zona/mstm/physics/mechanics/vectors/components/vectorComponents.html |